Wednesday, March 13, 2013

Contact, foot mobiles, 300 meters!

Earlier, I was coming up a bit short for topics to post about, but then I remembered my crazy adventure in the ARMA 3 alpha last night.  

The game is visually impressive, with a fantastically detailed world, but it's still very obviously an alpha, in that there are numerous bugs with the AI and some visual glitches.  The roomie and I decided to give the coop missions a try, and boy did we suck.  It's been far too long since I've played a game with any hint of realism or tactics, so we were making all sorts of progress at dying in more and more embarrassing ways.  

Sometimes this was our fault, but there were some genuinely odd and frustrating problems with the game that also caused our demise, including some rather poorly thought out mission design.  In the few moments where everything was working properly, there was some seriously enjoyable moments: stealing armored cars, clearing buildings, and sniping are all incredibly satisfying.  
Okay, so we didn't see anything this bad, but still.
In short, the learning curve was only slightly improved over the last game, and there are some technical and design issues, but I'll more than likely be playing this one more in the future.


In the meantime, I'll really be looking forward to more info on another game that's in development: Takedown by Serellan.

No comments:

Post a Comment